🔥 [NEW!] Soul Ascension
A Roblox experience owned by StoopidStudios.
RacingENcultivationdungeon explorationprogression RPG
Description (written by the developer; not a statement by this register)
⚡ SOUL ASCENSION ⚡ ⚔️ BECOME THE STRONGEST SOUL (OFFLINE + SAVING) Awaken your Soul. Cross the Veil. Discover what lies beyond. Begin with nothing but a spark and cultivate it into something unimaginable. ⚡ Cultivate your Soul — Train, focus, and build incredible Energy. 🌀 Ascend through 15+ Soul Forms — Each awakening reveals something new. 🌌 Explore strange realms — From the depths of a black hole to divine worlds beyond the Veil. 🏛️ Enter dangerous Dungeons — Explore, discover hidden paths, battle guardians, and uncover powerful Relics. ✨ Collect & wield Relics — Rare discoveries can change the way you play. 🎯 Take on Spirit Trials & World Events — Test your Soul and earn valuable rewards. 📖 Complete your Soul Index — Discover rare Artifacts, Titles, Relics, Events, and more. 👻 Build your legacy — Your journey, discoveries, and power are yours to keep. The Veil is waiting. How far can your Soul ascend? 💾 Progress saves automatically 🔊 Headphones recommended
Last updated by the developer 12 Aug 2026, 04:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 11:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 17:32 | 63 | +3 |
| 17 Aug 2026, 17:18 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.