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πŸ”₯ [NEW!] Soul Ascension

πŸ”₯ [NEW!] Soul Ascension

A Roblox experience owned by StoopidStudios.

RacingENcultivationdungeon explorationprogression RPG

Description (written by the developer; not a statement by this register)

⚑ SOUL ASCENSION ⚑ βš”οΈ BECOME THE STRONGEST SOUL (OFFLINE + SAVING) Awaken your Soul. Cross the Veil. Discover what lies beyond. Begin with nothing but a spark and cultivate it into something unimaginable. ⚑ Cultivate your Soul β€” Train, focus, and build incredible Energy. πŸŒ€ Ascend through 15+ Soul Forms β€” Each awakening reveals something new. 🌌 Explore strange realms β€” From the depths of a black hole to divine worlds beyond the Veil. πŸ›οΈ Enter dangerous Dungeons β€” Explore, discover hidden paths, battle guardians, and uncover powerful Relics. ✨ Collect & wield Relics β€” Rare discoveries can change the way you play. 🎯 Take on Spirit Trials & World Events β€” Test your Soul and earn valuable rewards. πŸ“– Complete your Soul Index β€” Discover rare Artifacts, Titles, Relics, Events, and more. πŸ‘» Build your legacy β€” Your journey, discoveries, and power are yours to keep. The Veil is waiting. How far can your Soul ascend? πŸ’Ύ Progress saves automatically πŸ”Š Headphones recommended

Last updated by the developer 12 Aug 2026, 04:21 UTC.

1
playing (measured 13 Aug 2026, 11:31 UTC)
6,575
lifetime visits
62%
liked (34 πŸ‘ / 21 πŸ‘Ž)
205
favourites (31.2 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[⚑] Warden's Focus
299 R$
[πŸ“–] Archive Keeper
199 R$
Celestial Crown
149 R$
Soulbinder
149 R$
[πŸŽ–οΈ] Warden's Mark
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps Β· welcome4,790 Β· 0.00% win
Awakened Β· progression1,818 Β· 0.00% win
First Ascension Β· progression952 Β· 0.00% win
Ascendant Β· progression470 Β· 0.00% win
??? Β· other33 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606361.517 August 2026 β€” 60 % liked27 August 2026 β€” 63 % liked6 September 2026 β€” 61 % liked26 September 2026 β€” 62 % liked6217 August 202626 September 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 60–63 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 19:3162+1
6 Sept 2026, 17:3561-2
27 Aug 2026, 17:3263+3
17 Aug 2026, 17:1860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.