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[MOBILE] Climb The Scary Tower

[MOBILE] Climb The Scary Tower

A Roblox experience owned by strudel..

HorrorENhorror survivalmultiplayerclimbing

Description (written by the developer; not a statement by this register)

🏗️ CLIMB THE SCARY TOWER - A Multiplayer Horror Survival Game 🏗️ Race to the top of a terrifying tower before something catches you. This scary multiplayer horror game drops you into a climbing challenge where every floor hides a new threat. Survive, or become the next victim. Something is always hunting you. A creature senses your every move through the tower. Something fast lurks in the shadows, ready to strike. And that "player" following you might not be a player at all... 👀 💎 Grab glowing crystals scattered through the tower for a burst of temporary invincibility ⚔️ Find weapons and tools hidden along the way to fight back or make your escape 🛡️ Rest in safe zones scattered throughout the tower to catch your breath 💀 Died? Don't panic! Revive within seconds before you respawn from scratch 🎭 Morph into a monster and hunt other players yourself New horror survival content added regularly. Play solo or with friends - climb, survive, and see who makes it to the top first!

Last updated by the developer 31 Aug 2026, 22:33 UTC.

0
playing (measured 15 Sept 2026, 09:37 UTC)
9,113
lifetime visits
48%
liked (15 👍 / 16 👎)
58
favourites (6.4 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 09:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Magic Carpet
499 R$
Land Mine
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

48504915 September 2026 — 50 % liked4 November 2026 — 48 % liked15 September 20264 November 2026
2 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 11:4848-2
15 Sept 2026, 09:3750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.