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Squishers Farm!

Squishers Farm!

A Roblox experience owned by Squishers!.

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Description (written by the developer; not a statement by this register)

Welcome to Squishers Farm! 🛒 Buy Squishers and start farming! 💵 Convert Squishers into Cash 🔀 Merge Squishers to unlock rarer ones! 💻 Build the ultimate Squishers Empire! 💰 Your Keycaps keep generating Squishers even while you're away! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 20 Aug 2026, 21:55 UTC.

94
playing (measured 22 Aug 2026, 04:50 UTC)
333,216
lifetime visits
92%
liked (3,059 👍 / 251 👎)
5,157
favourites (15.5 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5914510210 August 2026 — 59 players21 August 2026 — 145 players21 August 2026 — 130 players21 August 2026 — 129 players21 August 2026 — 113 players22 August 2026 — 118 players22 August 2026 — 122 players22 August 2026 — 127 players22 August 2026 — 107 players22 August 2026 — 94 players9410 August 202622 August 2026
10 measurements spanning 11 days, net +35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–158 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5094-13
22 Aug 2026, 03:50107-20
22 Aug 2026, 02:50127+5
22 Aug 2026, 01:50122+4
22 Aug 2026, 00:50118+5
21 Aug 2026, 23:50113-16
21 Aug 2026, 22:50129-1
21 Aug 2026, 21:50130-15
21 Aug 2026, 20:54145+86
10 Aug 2026, 23:4859first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Keycap Deposit
299 R$
x4 Cash
199 R$
Auto Collect Keycaps
79 R$
x2 Cash
49 R$
Auto Collect Cash
39 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

90949216 August 2026 — 91 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked26 August 2026 — 91 % liked5 September 2026 — 94 % liked15 September 2026 — 92 % liked25 September 2026 — 92 % liked5 October 2026 — 93 % liked15 October 2026 — 92 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
17 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:5192no change
15 Oct 2026, 01:5192-1
5 Oct 2026, 01:5193+1
25 Sept 2026, 01:5192no change
15 Sept 2026, 01:4992-2
5 Sept 2026, 01:4994+3
26 Aug 2026, 01:4991+1
22 Aug 2026, 04:5090no change
22 Aug 2026, 03:5090no change
22 Aug 2026, 02:5090no change
22 Aug 2026, 01:5090no change
22 Aug 2026, 00:5090no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490-1
16 Aug 2026, 01:4891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.