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CLARK'S Dreamcore Neighborhood [Backrooms]

CLARK'S Dreamcore Neighborhood [Backrooms]

A Roblox experience owned by Ascend $tud1os.

HorrorENbackroomsdreamcoresurvival horror

Description (written by the developer; not a statement by this register)

The sun always comes back. So does he. A quiet neighborhood that shouldn't exist. Green hills, white picket fences, and houses that all look almost the same. Everything's fine — until the light goes and Pirate Clark comes down the street. 🏠 Lock the doors. Barricade the windows. Pick a house and make it yours. 🪑 Eat furniture to survive. Throw furniture to stun him — it buys seconds, not safety. 🔦 The flashlight helps you see. It helps him see you too. 🌙 Survive the night. Then do it again. Dreamcore · Liminal · Backrooms · Clark · Survival Horror · Suburb Controls: Z X C Welcome to the neighborhood. Nobody moves out.

Last updated by the developer 25 Aug 2026, 21:00 UTC.

0
playing (measured 29 Aug 2026, 04:01 UTC)
57,759
lifetime visits
58%
liked (45 👍 / 32 👎)
485
favourites (8.4 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 04:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
UNC Clark
99 R$
Nightguard Clark
79 R$
Mall Clark
59 R$
Employee Clark
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CLARKS NEIGHBORHOOD · other77,540 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58626029 August 2026 — 62 % liked8 September 2026 — 62 % liked18 September 2026 — 61 % liked28 September 2026 — 62 % liked8 October 2026 — 61 % liked18 October 2026 — 58 % liked29 August 202618 October 2026
6 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 04:0458-3
8 Oct 2026, 04:0361-1
28 Sept 2026, 04:0362+1
18 Sept 2026, 04:0261-1
8 Sept 2026, 04:0262no change
29 Aug 2026, 04:0262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.