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+1 Block Escape

+1 Block Escape

A Roblox experience owned by Head Rolling Games.

SimulatorENtower buildingsimulatorclicker

Description (written by the developer; not a statement by this register)

🏗️ HOW HIGH CAN YOU BUILD? 🏗️ 🎯 TAP TO BUILD! 🎯 🏆 EARN WINS 🏆 ⛏️ UNLOCK BLOCK TIERS ⛏️ ✨ BUY AURAS TO BOOST HEIGHT MULTI! ✨ ⭐ REBIRTH FOR MORE HEIGHT ⭐ 💎 FREE daily rewards — log in every day for GEMS! 🎁 LIKE 👍 + FAVOURITE ⭐ for FREE GEMS! 👥 JOIN THE GROUP for exclusive rewards! 🆕 UPDATE 1: NEW AURAS + NEW AREA COMING SOON! -------------------------------------------------- Tags: tower, tower builder, build, building, climb, climbing, obby, simulator, clicker, clicking, tapping, tycoon, wins, rebirth, aura, auras, blocks, stack, stacking, height, tall, tallest, burj khalifa, skyscraper, race, up

Last updated by the developer 4 Sept 2026, 06:26 UTC.

0
playing (measured 4 Sept 2026, 10:34 UTC)
492
lifetime visits
80%
liked (4 👍 / 1 👎)
9
favourites (18.3 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 10:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin
2,499 R$
Glitch 101
2,399 R$
Andromeda
1,499 R$
Blue Thunder
699 R$
TNT (infinite ammo)
399 R$
Nebula
399 R$
2X GEMS
299 R$
Crimson Wrath
269 R$
2X HEIGHT
199 R$
VIP
149 R$
Solaris
129 R$
Fireball
89 R$
Lightning
39 R$
Amethyst
19 R$
Glow
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Death Wall · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.