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Who's most likely to?

Who's most likely to?

A Roblox experience owned by Neomarbelian Studios.

Social & hangoutENsocial deductionparty gamemultiplayer voting

Description (written by the developer; not a statement by this register)

🔥 Welcome to Who's most likely to? 🔥 HOW TO PLAY: 😎 Best played with friends 😎 🤔 Vote on who you think is most likely to do what's described 🤔 💰 Whoever is the group pick scores points 💰 😲 See what everyone voted! 😲 ⚠️ Careful — some prompts cost you points instead ⚠️ 🏆 Earn Cash & Wins and climb the leaderboard 🏆

Last updated by the developer 11 Aug 2026, 17:57 UTC.

0
playing (measured 22 Aug 2026, 07:35 UTC)
16,265
lifetime visits
83%
liked (48 👍 / 10 👎)
193
favourites (11.9 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battlepass
599 R$
Beta Package
499 R$
VIP Package
399 R$
Cooler Dice Pets
249 R$
1.5X Cash
249 R$
Props Unlock
199 R$
Free Unfuses
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Immortalized · progression0 · 0.00% win
Beta Tester · other0 · 0.00% win
Monopoly · other0 · 0.00% win
Blessed · other0 · 0.00% win
Death Dice · other0 · 0.00% win
Untouchable · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758479.522 August 2026 — 75 % liked1 September 2026 — 76 % liked11 September 2026 — 84 % liked21 September 2026 — 83 % liked8322 August 202621 September 2026
4 measurements spanning 30 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 07:3783-1
11 Sept 2026, 07:3784+8
1 Sept 2026, 07:3676+1
22 Aug 2026, 07:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.