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Ultimate Emote Catalog

Ultimate Emote Catalog

A Roblox experience owned by Solo Exclusive.

Social & hangoutENemotesavatar customizationsocial hangout

Description (written by the developer; not a statement by this register)

🎭 Welcome to the ultimate Emote Catalog! Customize your avatar and create new fits! 🕺 Discover tons of emotes, dances, and animations 🔄 Sync your emotes with other players 🎶 Dance together with friends ⭐ Find new animations and favorites 👥 Hang out, vibe, and show off your style 🎬 Perfect for roleplay, edits, showcases, and just having fun New emotes and features may be added over time! ✨ 👍 Like & Favorite the game if you enjoy it! 💫 Invite your friends and start syncing!

Last updated by the developer 15 Aug 2026, 18:31 UTC.

4
playing (measured 17 Aug 2026, 13:16 UTC)
1,460
lifetime visits
79%
liked (789 👍 / 214 👎)
4,486
favourites (3072.6 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JokerOtv Mask [SPEED BUFF]
900 R$
Cybertruck Vehicle Pack
600 R$
300Blackout Pack 1
600 R$
Koenigsegg Vehicle Pack
400 R$
Hero Gen Pack
400 R$
Tactical Pack 1
350 R$
Lambo Vehicle Pack
300 R$
ARP Pack 1
200 R$
Mercedes Vehicle Pack
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome249,618 · 89.8% win
To · other1,567 · 100.0% win
Ultimate Emote Testing · welcome1,567 · 100.0% win
Welcome · welcome1,566 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

507964.519 August 2026 — 50 % liked29 August 2026 — 57 % liked8 September 2026 — 63 % liked18 September 2026 — 71 % liked28 September 2026 — 79 % liked8 October 2026 — 79 % liked18 October 2026 — 79 % liked19 August 202618 October 2026
7 measurements spanning 60 days, net +29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 16:3379no change
8 Oct 2026, 16:0479no change
28 Sept 2026, 15:3779+8
18 Sept 2026, 09:0771+8
8 Sept 2026, 09:0463+6
29 Aug 2026, 08:2057+7
19 Aug 2026, 07:5150first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.