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Hello Neighbor 🏘 [Roblox]

Hello Neighbor 🏘 [Roblox]

A Roblox experience owned by MaskedBrick games.

HorrorENstealth horrorhello neighborreboot

Hello Neighbor 🏘 [Roblox] is a horror experience created on 2019-03-10. It has accumulated 104,232,919 lifetime visits and 137,052 favorites. Currently, one user is playing. The title holds a 51% like percentage. The description notes it is a reboot with unique gameplay and updated features like disabled player collision.

Description (written by the developer; not a statement by this register)

Cool games and friendly people! Join MaskedBrick games! https://www.roblox.com/My/Groups.aspx?gid=3291920 [ORIGINAL] -Welcome to the complete reboot of Roblox Hello Neighbor! -Visually intense graphics, much like the real game, -With extremely entertaining game-play! _____________________________________________________ πŸ› UPDATESπŸ›  -Collision between players is now off -New hidden badge _____________________________________________________ -NOTE- This game is not in anyway intended to have the same gameplay as the original, in-fact, this is completely unique to my context. Game by MaskedBrick games incorporated, any attempt to steal, and or copy this content is plagiarism, resulting in further investigation. _____________________________________________________ -Thanks for playing, Tags: Roblox, Hello Neighbor, Hello Neighbour, Horror, Best game, Event, Original, piggy, MaskedBrick games, Roleplay βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…βœ…

Last updated by the developer 15 Nov 2025, 05:31 UTC.

1
playing (measured 10 Aug 2026, 14:53 UTC)
104,232,919
lifetime visits
51%
liked (20,690 πŸ‘ / 19,762 πŸ‘Ž)
137,049
favourites (1.3 per 1k visits)
10 March 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Highest point Β· progression7,090,730 Β· 43.2% win
You walked to the sign Β· other1,096,964 Β· 0.00% win
Found the ducky Β· collection187,277 Β· 0.00% win
Found the banana Β· collection163,533 Β· 0.00% win
Found the potato Β· collection57,337 Β· 0.00% win
Cotton candy tree Β· collection53,444 Β· 0.00% win
Found the Dominus Β· collection49,709 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5123 August 2026 β€” 51 % liked2 September 2026 β€” 51 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1751no change
23 Aug 2026, 13:0751first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.