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[NEW 🔪] The Horror Rooms (backrooms)

[NEW 🔪] The Horror Rooms (backrooms)

A Roblox experience owned by Equality Studios.

HorrorENbackroomshorror survivalkiller chase

Description (written by the developer; not a statement by this register)

The Horror Rooms 🔪 Do you have what it takes to survive Rooms with classic killers? 😨 Fight, explore, & unlock different weapons! These killers are terrifying to go against. 👊 Like the game for special rewards! Like goal: 500 = New Killer 👍 Backrooms are terrifying as well as Granny, scream, smile dog, jeff the killer, etc. 🗡️ Goodluck. 👑 Tags: Backrooms, horror, killers, Jeff the killer, survival, survive, creepy pasta UPD 1 ⭐: - BALDI BASICS UPDATE - 2 NEW KILLERS - NEW BADGES - 2 NEW MAPS - NEW VIP ZONE - SECRET STUFF

Last updated by the developer 11 Aug 2026, 20:34 UTC.

0
playing (measured 11 Aug 2026, 20:36 UTC)
3,594
lifetime visits
76%
liked (56 👍 / 18 👎)
179
favourites (49.8 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

☢️PERMANENT NUKE
999 R$
[OP] Flamethrower
499 R$
[OP] Fish Bomb
299 R$
2x Skulls
299 R$
OP Bundle
199 R$
VIP
199 R$
Rainbow Carpet
129 R$
Classic Bundle
59 R$
OP Slap
49 R$
Ban Hammer
9 R$
Verity Coil
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome11,290 · 80.0% win
Backrooms Map · other4,655 · 45.7% win
1 Kill · progression3,189 · 45.7% win
Poolrooms · other3,188 · 45.7% win
Abandoned Office · other2,865 · 34.3% win
Schoolhouse · other2,833 · 57.1% win
Classroom · other2,341 · 100.0% win
Village · other2,003 · 57.1% win
Obby Master · progression1,220 · 11.4% win
AFK Zone · other544 · 22.9% win
Nuke☢️ · other48 · 0.00% win
100 Kills · progression12 · 0.00% win
250 Kills · progression9 · 0.00% win
500 Kills · progression8 · 11.4% win
1000 KILLS · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787718 August 2026 — 78 % liked28 August 2026 — 76 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:0276-2
18 Aug 2026, 06:0178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.