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A. Cycles Patient Department

A. Cycles Patient Department

A Roblox experience owned by A. Cycles Patient Department.

RoleplayENmedical simulationroleplayremote setting

Description (written by the developer; not a statement by this register)

This is the main APD. ============================================================================= The A. Cycles Patient Department (The APD) is where patients come in and get treated by our wonderful Dr. A. Cycles. It is a very remote place in the middle of Northern Nevada ran by Dr. A. Cycles himself. "No injury is untreatable, you always need a routine checkup!" - A. Cycles ============================================================================= This game is not for the light-hearted. It has mild depictions and is classified as a 13+ experience. High Graphics Recommended. DEVELOPERS: Acycles/Krektonix, OldManDaud NOTE: Badges are listed from Easy to Hard.

Last updated by the developer 13 Aug 2026, 12:57 UTC.

0
playing (measured 13 Aug 2026, 14:19 UTC)
2,421
lifetime visits
71%
liked (39 👍 / 16 👎)
46
favourites (19.0 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Maroon Wallet
50 R$
2x Mop Money
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Howdy! · welcome510 · 100.0% win
Banana · other119 · 14.6% win
The Basement · progression103 · 0.00% win
The Machine · progression102 · 14.6% win
Attended A Gathering! · social100 · 0.00% win
The Stote · progression98 · 20.4% win
Storage Key · collection92 · 17.5% win
Clean A Spill · other86 · 8.8% win
The Key · progression79 · 34.0% win
The Hatch · progression74 · 29.8% win
Feed Blaze · collection62 · 11.7% win
Visitor Keycard · welcome47 · 5.8% win
A Family Remembered · other41 · 5.8% win
The Elevator · progression41 · 26.3% win
Malpractice [OUTDATED / STILL ATTAINABLE] · other30 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717874.518 August 2026 — 78 % liked28 August 2026 — 71 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:3271-7
18 Aug 2026, 16:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.