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CheapskatešŸ’°

CheapskatešŸ’°

A Roblox experience owned by frelagames.

SurvivalENsurvivalresource gatheringsci-fi horror

Description (written by the developer; not a statement by this register)

[GRAND OPENING TAKE YOUR OG TICKETS HERE] You and 14 (PROBABLY somewhere more like 3) of your closest friends are on a distant moon and are TRYING to do your jobs by collecting and identifying as many of it's VERY valuable resources as possible, ...but the vessel you are doing this on seems to have a BIT of an issue with energy and... UNINVITED guests, THAT wouldn't be good if any of them wanted YOU dead! survive thrive get paid die -SCSC Made by frelagames - inspired by summon game

Last updated by the developer 8 Aug 2026, 14:08 UTC.

0
playing (measured 11 Aug 2026, 05:03 UTC)
1,256
lifetime visits
78%
liked (29 šŸ‘ / 8 šŸ‘Ž)
119
favourites (94.7 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Intern
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! Ā· welcome1,037 Ā· 0.00% win
New Intern Ā· progression32 Ā· 0.00% win
Forgotten Intern Ā· other2 Ā· 0.00% win
Intermediate Intern Ā· progression0 Ā· 0.00% win
Advanced Intern Ā· progression0 Ā· 0.00% win
The Altar Ā· other0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.519 August 2026 — 77 % liked29 August 2026 — 78 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 13:4578+1
19 Aug 2026, 13:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.