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Clean & Sell 🫧

Clean & Sell 🫧

A Roblox experience owned by Star.png.

TycoonENidletycoonsimulation

Description (written by the developer; not a statement by this register)

Junk washes & sells offline! Antiques.. but you wash them yourself! Drop junk in a washer, then stop it at the right moment to hit Perfect. Time it wrong and the item's worthless. Serve it at your stand and stack cash. Spend cash on new junk and more washers, then drop them anywhere on your plot. The shop rotates its stock, so rare junk only shows up sometimes, and the best ones take ages to wash. Start one, go do something else, come back to a brand new item. Every junk item rolls a random weight. The heaviest item climbs the leaderboard. Mutations and special charms push a item's value way up if you stack them right.

Last updated by the developer 11 Aug 2026, 02:03 UTC.

1
playing (measured 29 Aug 2026, 14:00 UTC)
72,882
lifetime visits
50%
liked (9 👍 / 9 👎)
143
favourites (2.0 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 14:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Matter Pack
3,499 R$
Technology Pack
699 R$
2x Money
399 R$
2x Speed
179 R$
Auto Sell
99 R$
Auto Wash
61 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

505351.529 August 2026 — 50 % liked8 September 2026 — 53 % liked28 September 2026 — 50 % liked29 August 202628 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 14:0250-3
8 Sept 2026, 14:0153+3
29 Aug 2026, 14:0050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.