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Press 99 Buttons To Exit

Press 99 Buttons To Exit

A Roblox experience owned by Press Button.

SimulatorENincrementalclickerrebirth

Press 99 Buttons To Exit is a simulator experience created on 2026-08-06. It has accumulated 623,705 lifetime visits and holds 882 favorites. Currently, 10 users are playing. The experience maintains a 75% like percentage. The description highlights incremental gameplay involving button smashing, boosts, and rebirths.

Description (written by the developer; not a statement by this register)

🔘 Welcome to Press 99 Buttons Incremental! 😱 Thousands of Buttons Are Waiting.... 💰 Smash Buttons & Get Rich! ✨ Crazy Boosts Everywhere! 🚪 Unlock Wild New Rooms! 🔥 Grow Bigger & Stronger! ♻️ Rebirth For HUGE Multipliers! 👍 Like ⭐ Favorite ❤️ Join the Community!

Last updated by the developer 20 Aug 2026, 10:46 UTC.

10
playing (measured 21 Aug 2026, 20:54 UTC)
623,705
lifetime visits
75%
liked (259 👍 / 88 👎)
1,569
favourites (2.5 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1016185.512 August 2026 — 161 players21 August 2026 — 10 players12 August 202621 August 2026
2 measurements spanning 9 days, net -151. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5410-151
12 Aug 2026, 09:47161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepass
1,299 R$
x2 Rune Cash
299 R$
x2 Rune Luck
279 R$
x2 Super Rebirth
249 R$
x2 Lottery Luck
219 R$
x2 Skill Point
199 R$
x2 Rebirth
179 R$
x2 Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7515 August 2026 — 75 % liked21 August 2026 — 75 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked15 August 20264 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:1775no change
25 Aug 2026, 08:1775no change
21 Aug 2026, 20:5475no change
15 Aug 2026, 08:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.