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+1 Eat the World Monkey

+1 Eat the World Monkey

A Roblox experience owned by Gamenight Inc..

SimulatorENgod-gamedestructionmultiplayer

Description (written by the developer; not a statement by this register)

🌍 EAT. GROW. DESTROY. Eat everything in your path and become MASSIVE. 🍽️ Devour buildings, objects, and even other players 💣 Use explosions to completely destroy the map ⚔️ Hunt down and fight other players 📈 Grow bigger, stronger, and harder to stop 👑 Become the biggest monster in the server 💥 Nothing is safe. 🏙️ The whole world is destructible. 😈 And yes... you can eat players too. 👍 LIKE the game for more updates! ⭐ FAVORITE so you don't lose it! ⚠️ The game is still in development, expect new content, changes, and occasional bugs.

Last updated by the developer 10 Aug 2026, 16:20 UTC.

1
playing (measured 10 Aug 2026, 16:33 UTC)
12,715
lifetime visits
76%
liked (16 👍 / 5 👎)
404
favourites (31.8 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20% invest
142,858 R$
Rainbow tail
32,858 R$
Magma tail
499 R$
Neon tail
209 R$
Diamond tail
129 R$
Gold tail
109 R$
x2 Damage
100 R$
Fire tail
79 R$
X2 Walking Speed
69 R$
VIP
67 R$
Grass tail
49 R$
Leopard tail
19 R$
Default tail
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished the Tutorial · welcome3,332 · 0.00% win
Kill! · other858 · 0.00% win
You killed the Gorilla boss! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767517 August 2026 — 76 % liked27 August 2026 — 74 % liked6 September 2026 — 75 % liked6 October 2026 — 76 % liked17 August 20266 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 11:0376+1
6 Sept 2026, 11:0275+1
27 Aug 2026, 11:0274-2
17 Aug 2026, 11:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.