Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🌟BASE SKINS] Dino Card Collection🦖

[🌟BASE SKINS] Dino Card Collection🦖

A Roblox experience owned by VectorCorp.

Card & boardENdinosaurcollectiongacha

Description (written by the developer; not a statement by this register)

Welcome to DINO CARD COLLECTION! 🃏 Hatch. Earn. Flex. 🌟 Use code "Rawr" for a free reward! 🥚 Hatch dino eggs and pull cards 💸 Your cards print cash - even while you're offline 🔁 Reroll the nest to chase rarer eggs 📖 Fill all 126 slots on your collection wall 🦖 126 DINOS ACROSS 14 TIERS Hatchling > Wild > Primitive > Titan > Alpha > Beast > Hunter > Extinct > Ancient > Celestial > Zenith > Leviathan > Eternal > Monolith ✨ 7 MUTATIONS: Fire, Lightning, Cryo, Radiation, Fossil, Meteorite, TEK A TEK Monolith is about 1 in 21 MILLION - think you can pull one? 👍 Like the game and join the group for new codes! 💻 Desktop, Mobile & Tablet Tags: Trading Card, Card Collection, Collector, Dinosaur, Dino

Last updated by the developer 21 Sept 2026, 13:29 UTC.

0
playing (measured 25 Oct 2026, 08:48 UTC)
4,329
lifetime visits
89%
liked (24 👍 / 3 👎)
77
favourites (17.8 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect Cash
199 R$
Auto Battle
199 R$
Summer Plot *LIMITED*
89 R$
TEK Plot
49 R$
Glacial Plot
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Discovery · welcome1,317 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.