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[⛱️SUMMER UPD🏝️]🍀Get a lucky block!🧠💪

[⛱️SUMMER UPD🏝️]🍀Get a lucky block!🧠💪

A Roblox experience owned by Serxho Studio.

TycoonENlucky blockbrainrotidle tycoon

Description (written by the developer; not a statement by this register)

🍀 **GET A LUCKY BLOCK!** 🧠💪 Pull lucky blocks, get **random Brainrots**, and become the strongest player! 🎰 **OPEN LUCKY BLOCKS** Pull a lucky block and open it to get a **random Brainrot**! 💪 **GET STRONGER** Train at the gym and use better **gym gear** to gain more Power! 💰 **EARN CASH** Use your Power and Brainrots to earn Cash and upgrade your gear. 📦 **UPGRADE LUCKY BLOCKS** Upgrade your capacity so you can carry and get **more Lucky Blocks**! 🛒 **BUY BETTER GEAR** Spend your Cash on stronger gym equipment and upgrades. 💤 **OFFLINE CASH** Keep earning Cash even while you're offline! 🔥 **Can you collect the rarest Brainrots and become the strongest?** ⭐ Like & Favorite to support the game!

Last updated by the developer 11 Aug 2026, 18:39 UTC.

0
playing (measured 14 Aug 2026, 06:51 UTC)
315
lifetime visits
100%
liked (5 👍 / 0 👎)
8
favourites (25.4 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
67 R$
Pro pack
17 R$
Starter pack
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Get a lucky block · welcome17 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.