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Feed a Brainrot +1 Mushroom

Feed a Brainrot +1 Mushroom

A Roblox experience owned by Modme Developer Team.

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Description (written by the developer; not a statement by this register)

Welcome to Feed a Brainrot — collect, raise, and steal your way to the top! 🥚 Hatch eggs to discover rare Brainrots! 🍄 Feed them mushrooms to level them up! ⚔️ Raid other players' bases and steal their Brainrots! 🛡️ Defend your base with swords and traps! 📬 Send Brainrots to friends through the mailbox! 🌙 Hunt down the black market vendor at night for special items! 🏆 Rebirth to unlock powerful upgrades and new tiers! 🌲 Run through the Firefly Forest to boost your speed! 💻 Hack enemy doors to breach their base! 💰 Earn money even while you're offline! 🎮 Available on Desktop, Mobile, Tablet & Xbox! ⭐ Build the ultimate Brainrot collection!

Last updated by the developer 20 Sept 2026, 09:08 UTC.

1
playing (measured 20 Sept 2026, 11:16 UTC)
547
lifetime visits
89%
liked (17 👍 / 2 👎)
19
favourites (34.7 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 11:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Gamepass
1,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome37 · 0.00% win
First Pet Badge · collection12 · 0.00% win
Rebirth 3 Badge · progression11 · 0.00% win
Rebirth 5 Badge · progression9 · 0.00% win
Rebirth 10 Badge · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8910094.520 September 2026 — 100 % liked30 September 2026 — 94 % liked10 October 2026 — 94 % liked20 October 2026 — 89 % liked20 September 202620 October 2026
4 measurements spanning 30 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:0089-5
10 Oct 2026, 17:4994no change
30 Sept 2026, 16:0694-6
20 Sept 2026, 11:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.