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+1 Speed Gummy Keyboard Escape

+1 Speed Gummy Keyboard Escape

A Roblox experience owned by Igniva.

SimulatorENincremental simulatorparkour/obbypets collection

Description (written by the developer; not a statement by this register)

🍬 Welcome to +1 Speed Gummy Keyboard Escape! ✨ ⏰ Come back and claim your Offline Speed! ⚡ Every step gives you Speed! 💪 Train your Speed and unlock powerful multipliers! 🏆 Reach new stages and earn Trophies! 🐾 Collect awesome Pets to get even stronger! 🏃 Race with friends and other players! 🚀 Get faster and reach the top! 💎 Premium Benefit: Get +10% Speed with Premium! 🍭 Enjoy the squishy Gummy Keyboard adventure! ✨ ⭐ Like & Favorite for updates! 🎮 Supports Desktop, Console, Mobile & Tablet Tags: Speed, Gummy, Keyboard, ASMR, Simulator, Incremental, Obby, Escape, Parkour, Racing, Trophies, Pets

Last updated by the developer 10 Sept 2026, 14:57 UTC.

0
playing (measured 10 Sept 2026, 15:19 UTC)
50,245
lifetime visits
75%
liked (44 👍 / 15 👎)
2,502
favourites (49.8 per 1k visits)
6 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 15:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill x100
349 R$
Galaxy Treadmill x50
249 R$
Rainbow Treadmill x25
149 R$
Diamond Treadmill x9
99 R$
VIP
99 R$
Lucky Remix
79 R$
Gold Treadmill x3
49 R$
Open 3
19 R$
2x Wins
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome54,932 · 50.0% win
Reach World 2 · progression156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69757210 September 2026 — 69 % liked20 September 2026 — 72 % liked30 September 2026 — 74 % liked10 October 2026 — 74 % liked20 October 2026 — 75 % liked10 September 202620 October 2026
5 measurements spanning 40 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 15:2175+1
10 Oct 2026, 15:2174no change
30 Sept 2026, 15:2074+2
20 Sept 2026, 15:2072+3
10 Sept 2026, 15:2069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.