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Fish & Clean 🐟

Fish & Clean 🐟

A Roblox experience owned by Retro Shrimp x Pulsar Games.

SimulatorENcleaning simulationfishingretro aesthetic

Description (written by the developer; not a statement by this register)

👍THUMBS UP for CODE at 100 LIKES 👍 🫧 Welcome to Fish and Clean! 🐟 Catch dirty fish & sunken treasures! 🧼 Use your sprayer to clean your catches! 🪝 Catch the rarest fish & items! 💰 Sell your catches in your shop! 🎣 Upgrade your fishing rod, sprayer, & shop! ✨ Inspired by "Dig & Clean" ✨ Retro Shrimp X Pulsar Games

Last updated by the developer 11 Aug 2026, 05:24 UTC.

21
playing (measured 11 Aug 2026, 05:34 UTC)
133,568
lifetime visits
64%
liked (89 👍 / 49 👎)
303
favourites (2.3 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
599 R$
2x Rod Power
499 R$
Auto Clean
299 R$
2x Luck
199 R$
2x Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome113,075 · 100.0% win
First Catch · collection103,822 · 100.0% win
First Clean96,971 · 100.0% win
New Rod, New Me · collection81,931 · 100.0% win
Certified Cleaner · progression15,855 · 50.0% win
First Sale · progression12,758 · 25.0% win
25 Catches · collection3,650 · 25.0% win
25 Cleans · progression2,482 · 25.0% win
50 Catches · collection1,041 · 25.0% win
50 Cleans · progression732 · 25.0% win
100 Catches · collection336 · 0.00% win
100 Cleans · progression220 · 0.00% win
250 Catches · collection55 · 0.00% win
250 Cleans · progression41 · 0.00% win
1,000 Catches · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656416 August 2026 — 63 % liked26 August 2026 — 63 % liked5 September 2026 — 64 % liked15 September 2026 — 65 % liked25 September 2026 — 64 % liked5 October 2026 — 64 % liked16 August 20265 October 2026
6 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 17:4864no change
25 Sept 2026, 17:4864-1
15 Sept 2026, 17:4865+1
5 Sept 2026, 17:4764+1
26 Aug 2026, 17:4763no change
16 Aug 2026, 17:4763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.