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Item Factory: New Genesis [PRE-ALPHA]

Item Factory: New Genesis [PRE-ALPHA]

A Roblox experience owned by Genesis Protocol.

TycoonENitem craftingRNG mechanicscombat

Description (written by the developer; not a statement by this register)

🤑 Welcome to Item Factory: New Genesis! 🛠️ You have been given access to a powerful Item Making Machine. You can make your own Items, and use them to defeat Enemies! 👑 Here, your goal is to make powerful Items to dominate the competition! 🍀 The more Luck you have, the stronger your Items become! Will the RNG be in your favor? 🎯 How to Play: - Make Items using your Conveyor! - Sell them, or defeat Enemies with them to earn Money! - Upgrade your Machines to make your Items ultra powerful! 💎 Premium Users have their Maximum Item Level increased by 10%! ⚠️ Leaving while in Combat will cause you to lose your Items! 📜 Scripted by @MioNyahs, @WitheredRobux

Last updated by the developer 26 Aug 2026, 15:38 UTC.

0
playing (measured 30 Aug 2026, 16:22 UTC)
3,697
lifetime visits
86%
liked (32 👍 / 5 👎)
56
favourites (15.1 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Benefits
400 R$
Limit Breaking Access
250 R$
Extra Lucky
200 R$
Item Airdrops
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player · welcome176 · 15.4% win
Celestial Legacy · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.