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🍽️ Eat or OOF

🍽️ Eat or OOF

A Roblox experience owned by Best Tower Obbies!.

MinigamesENfreeze gamefood thememultiplayer race

Description (written by the developer; not a statement by this register)

🍽️ Welcome to Eat or OOF 🍽️ 🍴 Stack peas onto your fork! 😋 Eat while he's reading! 👀 Watch him carefully! 🛑 FREEZE when he looks up! 🏆 Race against other players! 🍴 Unlock new forks! If he catches you moving, you’re OUT. Can you finish your plate?

Last updated by the developer 11 Aug 2026, 03:26 UTC.

72
playing (measured 11 Aug 2026, 03:34 UTC)
42,470
lifetime visits
77%
liked (5,285 👍 / 1,593 👎)
494,646
favourites (11647.0 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
59 R$
Pink Cute Pack
39 R$
Holy Angel Pack
39 R$
x2 Wins
39 R$
x2 Cash
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Game · welcome2,498,795 · 100.0% win
1 Win · progression1,661,715 · 70.9% win
2 Streak · progression1,115,720 · 52.7% win
Play for 10 minutes · other1,093,346 · 51.2% win
5 Win · progression676,762 · 36.5% win
5 Streak · other453,537 · 24.5% win
10 Win · progression327,714 · 23.2% win
Play for 30 minutes · other290,929 · 21.3% win
10 Streak · other123,770 · 8.7% win
Play for 1 hour · other68,297 · 11.4% win
Hard Won Victory · progression56,026 · 4.1% win
You beat Shedletsky · progression39,169 · 2.2% win
Meet the dev · social4,026 · 0.00% win
Beat " ? ? ? " · progression1,490 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

47776216 August 2026 — 47 % liked26 August 2026 — 54 % liked5 September 2026 — 72 % liked15 September 2026 — 77 % liked25 September 2026 — 77 % liked5 October 2026 — 77 % liked15 October 2026 — 77 % liked25 October 2026 — 77 % liked4 November 2026 — 77 % liked16 August 20264 November 2026
9 measurements spanning 80 days, net +30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 15:1877no change
25 Oct 2026, 15:1877no change
15 Oct 2026, 15:1777no change
5 Oct 2026, 15:1777no change
25 Sept 2026, 15:1777no change
15 Sept 2026, 15:1577+5
5 Sept 2026, 15:0872+18
26 Aug 2026, 15:0854+7
16 Aug 2026, 15:0847first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.