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ShootShoot! [beta]

ShootShoot! [beta]

A Roblox experience owned by Seal Lovers Studio!.

MinigamesENbattle royaleparkourcompetitive

Description (written by the developer; not a statement by this register)

🔫 ShootShoot! [BETA] Climb. Compete. Survive. Enter the arena and race to the top of the block! Compete against other players, outplay your opponents, and fight to become the last player standing. 🏆 GAMEPLAY • 🧗 Reach the top of the block • ⚔️ Compete against other players • 🎯 Eliminate your opponents • 👑 Be the last player standing • 🔄 Jump into another round and try again ⭐ WHY PLAY? Fast-paced rounds, competitive gameplay, and one simple goal: make it to the top. Play with your friends or challenge other players from around the world. 🚀 MORE TO COME ShootShoot! is currently in BETA. We're working on new content, improvements, and features to make every update better than the last. 👍 Like the game if you're enjoying it! ⭐ Favorite the game to keep up with future updates. Can you reach the top?

Last updated by the developer 11 Sept 2026, 08:25 UTC.

0
playing (measured 10 Nov 2026, 00:30 UTC)
7,881
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (0.4 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Nov 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 50
50 R$
Donate 45
45 R$
Donate 40
40 R$
Donate 35
35 R$
Donate 30
30 R$
Donate 25
25 R$
Donate 20
20 R$
Donate 15
15 R$
Donate 10
10 R$
Donate 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st win! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.