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Hood Rivals [ AUG 14TH ]

Hood Rivals [ AUG 14TH ]

A Roblox experience owned by A-Grade Productions.

ShooterENFPSRankedGun Game

Hood Rivals [ AUG 14TH ] is a shooter experience created on 2026-08-07. It currently has 2,478 players online. The title has accumulated 55,386,161 lifetime visits and 498,699 favorites. User engagement metrics show a 90% like percentage. The game supports multiple platforms and offers various match modes including 1v1 and Team Deathmatch.

Description (written by the developer; not a statement by this register)

🎮 All platforms supported 🥇 LAUNCH WEEK — servers open August 8th. Early players get Launch party rewards ( 3x of each skin pack ! ) ⚔️ Queue into a match instantly — solo or with your party 🎯 1v1 , 2v2 , 3v3, Team Deathmatch & Free For All & Gun Game ( Ranked Coming Soon ) 🔓 Level up to unlock new guns 🎁 Open cases for gun skins, shoes, watches & tattoos 🔥 Build your win streak and be the best 📊 Global leaderboard for Kills, Level, Wins, & Streak 💜 Like the game & join the group ⚠️ Exploiters, glitch abusers, and stat farmers get permanently banned. No warnings, no appeals. ❓Will you be #1 ?

Last updated by the developer 3 Nov 2026, 11:13 UTC.

2,122
playing (measured 4 Nov 2026, 01:50 UTC)
57,266,620
lifetime visits
90%
liked (46,612 👍 / 4,996 👎)
505,122
favourites (8.8 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5735,2232,8982,12214 October 20264 November 2026
500 measurements spanning 21 days, net +488. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
4 Nov 2026, 01:502,122+75
4 Nov 2026, 00:502,047+9
3 Nov 2026, 23:502,038+405
3 Nov 2026, 22:501,633-11
3 Nov 2026, 21:501,644+148
3 Nov 2026, 20:501,496-35
3 Nov 2026, 19:501,531+150
3 Nov 2026, 18:501,381-32
3 Nov 2026, 17:501,413+153
3 Nov 2026, 16:501,260+28
3 Nov 2026, 15:501,232+224
3 Nov 2026, 14:501,008+170
3 Nov 2026, 13:50838+43
3 Nov 2026, 12:50795+162
3 Nov 2026, 11:50633+26
3 Nov 2026, 10:50607+34
3 Nov 2026, 09:50573-75
3 Nov 2026, 08:50648-130
3 Nov 2026, 07:50778-141
3 Nov 2026, 06:50919first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EndGame Bundle
1,699 R$
ASVALDRUM Bundle
1,499 R$
ARDrum Bundle
1,499 R$
Starter Bundle
599 R$
Custom Crosshair
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played ! · welcome6,841,007 · 31.8% win
10 Kills ! · other2,312,292 · 13.0% win
50 Kills ! · progression905,788 · 6.0% win
200 Kills ! · progression232,542 · 1.8% win
You Played Early Access ! · welcome73,210 · 0.00% win
500 Kills ! · progression63,656 · 0.60% win
1,000 KILLS ! · progression16,940 · 0.20% win
5,000 KILLS !!! · progression423 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90969315 August 20264 November 2026
1770 measurements spanning 80 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1770
Measured (UTC)% likedChange
4 Nov 2026, 01:5090no change
4 Nov 2026, 00:5090no change
3 Nov 2026, 23:5090no change
3 Nov 2026, 22:5090no change
3 Nov 2026, 21:5090no change
3 Nov 2026, 20:5090no change
3 Nov 2026, 19:5090no change
3 Nov 2026, 18:5090no change
3 Nov 2026, 18:3390no change
3 Nov 2026, 17:5090no change
3 Nov 2026, 16:5090no change
3 Nov 2026, 15:5090no change
3 Nov 2026, 14:5090no change
3 Nov 2026, 13:5090no change
3 Nov 2026, 12:5090no change
3 Nov 2026, 11:5090no change
3 Nov 2026, 10:5090no change
3 Nov 2026, 09:5090no change
3 Nov 2026, 08:5090no change
3 Nov 2026, 07:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.