Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Karinderya!

[UPD] Karinderya!

A Roblox experience owned by SILOG.

RoleplayENcookingrestaurant managementfilipino culture

[UPD] Karinderya! is a roleplay experience created on 2026-08-07. The game currently has 997 players. It has accumulated 672,429 lifetime visits and 5,236 favorites. The like percentage stands at 94.

Description (written by the developer; not a statement by this register)

🍽️You own a " Karinderya! " a Filipino Restaurant. ⭐Be the first 5 star owner! Code: "LERISNATO" Expect Bugs*

Last updated by the developer 23 Aug 2026, 06:53 UTC.

8,131
playing (measured 24 Aug 2026, 08:50 UTC)
2,064,457
lifetime visits
95%
liked (7,029 👍 / 370 👎)
5,236
favourites (2.5 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22617,2488,7378,13117 August 202624 August 2026
62 measurements spanning 6 days, net +7,905. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 62
Measured (UTC)PlayersChange
24 Aug 2026, 08:508,131+243
24 Aug 2026, 07:507,888+144
24 Aug 2026, 06:507,744+514
24 Aug 2026, 05:507,230+928
24 Aug 2026, 04:506,302+888
24 Aug 2026, 03:505,414+581
24 Aug 2026, 02:504,833+233
24 Aug 2026, 01:504,600+916
24 Aug 2026, 00:503,684+742
23 Aug 2026, 23:502,942+590
23 Aug 2026, 22:502,352+606
23 Aug 2026, 21:501,746-93
23 Aug 2026, 20:501,839-424
23 Aug 2026, 19:502,263-911
23 Aug 2026, 18:503,174-1,356
23 Aug 2026, 17:504,530-1,940
23 Aug 2026, 16:506,470-1,134
23 Aug 2026, 15:507,604-1,869
23 Aug 2026, 14:509,473-977
23 Aug 2026, 13:5010,450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome0 · 0.00% win
OG0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9498969517 August 202624 August 2026
62 measurements spanning 6 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
24 Aug 2026, 08:5095no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095no change
23 Aug 2026, 16:5095no change
23 Aug 2026, 15:5095no change
23 Aug 2026, 14:5095no change
23 Aug 2026, 13:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.