Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Karinderya!

[UPD] Karinderya!

A Roblox experience owned by SILOG.

RoleplayENcookingrestaurant managementfilipino culture

[UPD] Karinderya! is a roleplay experience created on 2026-08-07. It has accumulated 85,394,016 lifetime visits and 1,835,800 favorites. Currently, 12,781 users are playing. The experience holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

🍽️You own a " Karinderya! " a Filipino Restaurant. ⭐Be the first 5 star owner! Code: "LERISNATO" Expect Bugs*

Last updated by the developer 25 Oct 2026, 21:05 UTC.

6,574
playing (measured 26 Oct 2026, 02:50 UTC)
86,139,314
lifetime visits
97%
liked (151,351 👍 / 3,931 👎)
1,835,800
favourites (21.3 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,338157,34179,339.56,5745 October 202626 October 2026
500 measurements spanning 21 days, net -3,983. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 02:506,574+796
26 Oct 2026, 01:505,778+814
26 Oct 2026, 00:504,964+1,607
25 Oct 2026, 23:503,357+741
25 Oct 2026, 22:502,616-591
25 Oct 2026, 21:503,207+330
25 Oct 2026, 20:502,877-486
25 Oct 2026, 19:503,363-50
25 Oct 2026, 18:503,413-1,379
25 Oct 2026, 17:504,792-1,133
25 Oct 2026, 16:505,925-3,179
25 Oct 2026, 15:509,104-6,462
25 Oct 2026, 14:5015,566+2,264
25 Oct 2026, 13:5013,302-1,114
25 Oct 2026, 12:5014,416+559
25 Oct 2026, 11:5013,857-2,705
25 Oct 2026, 10:5016,562+4,150
25 Oct 2026, 09:5012,412-876
25 Oct 2026, 08:5013,288-3,288
25 Oct 2026, 07:5016,576first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#51 Fun with friends

Growth

508366.55121 September 202626 October 2026
324 measurements spanning 35 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–88 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 324
Measured (UTC)Rank on Fun with friendsChange
26 Oct 2026, 02:2551no change
26 Oct 2026, 01:2551no change
26 Oct 2026, 00:2551+1
25 Oct 2026, 23:2550no change
25 Oct 2026, 22:2550-1
25 Oct 2026, 21:2551no change
25 Oct 2026, 20:2551no change
25 Oct 2026, 19:2551-4
25 Oct 2026, 18:2555no change
25 Oct 2026, 17:2555no change
25 Oct 2026, 16:2555no change
25 Oct 2026, 15:2555no change
25 Oct 2026, 14:2555no change
25 Oct 2026, 13:2555no change
25 Oct 2026, 12:2555no change
25 Oct 2026, 11:2555no change
25 Oct 2026, 10:2555no change
25 Oct 2026, 09:2555no change
25 Oct 2026, 08:2555no change
25 Oct 2026, 07:2555first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

Welcome · welcome12,813,169 · 34.9% win
OG · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9498969717 August 202626 October 2026
1549 measurements spanning 69 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1549
Measured (UTC)% likedChange
26 Oct 2026, 02:5097no change
26 Oct 2026, 01:5097no change
26 Oct 2026, 00:5097no change
25 Oct 2026, 23:5097no change
25 Oct 2026, 22:5097no change
25 Oct 2026, 21:5097no change
25 Oct 2026, 20:5097no change
25 Oct 2026, 19:5097no change
25 Oct 2026, 18:5097no change
25 Oct 2026, 17:5097no change
25 Oct 2026, 16:5097no change
25 Oct 2026, 15:5097no change
25 Oct 2026, 14:5097no change
25 Oct 2026, 13:5097no change
25 Oct 2026, 12:5097no change
25 Oct 2026, 11:5097no change
25 Oct 2026, 10:5097no change
25 Oct 2026, 09:5097no change
25 Oct 2026, 08:5097no change
25 Oct 2026, 07:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
12 October 2026
Roblox entity thumbnail
7 September 2026
Roblox entity thumbnail
24 August 2026
Roblox entity thumbnail
17 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.