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ASMR Vacuum

ASMR Vacuum

A Roblox experience owned by ASMR Kingdom.

SimulatorENsatisfyingidlecleanup

Description (written by the developer; not a statement by this register)

🧹✨ Vacuum everything. Glitter, slime, confetti - suck it all up and feel it. ✨🧹 💨 Fill your bag, sell your haul, and upgrade your vacuum's range, speed and suction until you're clearing whole rooms in seconds! 🏠 Unlock 6 stages - Living Room 🛋️, Bathroom 🛁, Kitchen 🍳, Playroom 🧸, Craft Room 🎨 and the Secret Sparkle Vault 💎 ⚡ Upgrade your vacuum and backpack 🔄 Rebirth for permanent cash multipliers 🌈 Hunt Gold, Diamond and Rainbow mutations for the Index 🔥 Build suck streaks for bonus multipliers 🥟 Beat the Dumpling Boss 🎁 Daily + playtime rewards 😌 The most satisfying ASMR cleanup game on Roblox - more rooms coming soon!

Last updated by the developer 10 Sept 2026, 15:21 UTC.

4
playing (measured 10 Sept 2026, 15:53 UTC)
5,940
lifetime visits
33%
liked (10 👍 / 20 👎)
357
favourites (60.1 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 15:532first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole Vacuum (OP)
399 R$
VIP
149 R$
Teleport
49 R$
2X Cash
29 R$
Unlock all Sell pads
19 R$
Starter Pack (OP)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

337453.510 September 2026 — 74 % liked30 September 2026 — 62 % liked20 October 2026 — 33 % liked10 September 202620 October 2026
3 measurements spanning 40 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 16:0133-29
30 Sept 2026, 16:0062-12
10 Sept 2026, 15:5474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.