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(NEW!) Escape Hello Kitty's House! [OBBY]

(NEW!) Escape Hello Kitty's House! [OBBY]

A Roblox experience owned by Falls Creations.

ObbyENHello KittyObbyTrap-based

Description (written by the developer; not a statement by this register)

Something is wrong with Hello Kitty!! She's evil now, and she's trapped us all inside her house filled with thousands of traps and obstacles waiting to stop you 😱 Can you survive her house and escape before it's too late? ⚠️ WARNING: Our previous Hello Kitty game was stolen. This is the new version, don't get scammed by fake copies! If you enjoy this obby, please leave a like and favorite the game. It really helps! ⭐👍 Join our group “Falls Creations” for Rewards: https://www.roblox.com/communities/34368034/Falls-Creations#!/about

Last updated by the developer 10 Aug 2026, 15:02 UTC.

72
playing (measured 11 Aug 2026, 02:02 UTC)
20,070
lifetime visits
84%
liked (1,085 👍 / 206 👎)
6,439
favourites (320.8 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (ALL GAMEPASSES)
300 R$
ADMIN Commands
300 R$
Rainbow Fly Carpet
190 R$
Laser Gun
180 R$
JetPack
160 R$
Grapple Hook
130 R$
Become Kitty (Morph)
100 R$
Sword
100 R$
Fusion Coil
60 R$
Gravity Coil
35 R$
Speed Coil
35 R$
Inmortal
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,487,733 · 100.0% win
WINNER! · progression188,315 · 13.2% win
FIRST REBIRTH! · progression47,814 · 2.3% win
HARD MODE WINNER! · progression686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78848116 August 2026 — 78 % liked26 August 2026 — 83 % liked5 September 2026 — 84 % liked15 September 2026 — 84 % liked25 September 2026 — 84 % liked5 October 2026 — 84 % liked15 October 2026 — 84 % liked25 October 2026 — 84 % liked4 November 2026 — 84 % liked14 November 2026 — 84 % liked16 August 202614 November 2026
10 measurements spanning 90 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 15:1584no change
4 Nov 2026, 15:0884no change
25 Oct 2026, 15:0884no change
15 Oct 2026, 15:0884no change
5 Oct 2026, 15:0784no change
25 Sept 2026, 15:0684no change
15 Sept 2026, 15:0684no change
5 Sept 2026, 15:0584+1
26 Aug 2026, 15:0583+5
16 Aug 2026, 15:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.