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AI Interrogation 📁

AI Interrogation 📁

A Roblox experience owned by TrueTalk AI.

RoleplayENAI ChatbotDetective MysteryLogic Puzzle

Description (written by the developer; not a statement by this register)

You are locked in a room with a suspect who refuses to talk. You have 10 tries to get a full confession out of them. Every word matters. HOW TO PLAY: 💬 Type: Enter your questions into the terminal. ⏳ 10 Tries: If you fail to get a confession, they walk free. 🛑 Be Smart: If you are too mean, they shut down. If you are too nice, they lie. FEATURES: 🤖 Smart AI responses. 📂 6 Unique Base Cases. 🏆 Daily Cases: A brand new case every single day. ⚠️ WHY 25 ROBUX? Real AI costs money to run. This fee pays for the AI servers so you can chat with the suspects. 👍 Enjoying the game? Please leave a LIKE and FAVORITE! It helps support my work as a solo dev and keeps the updates coming! #AI #Interrogation #Detective #Simulator #Police #SmartAI #Chatbot #Mystery #Logic #Crime #Investigation #Roleplay #Puzzle #Story #Suspect #Truth #Evidence #ColdCase #LawEnforcement #Detective #Ai interrogation

Last updated by the developer 9 Aug 2026, 13:11 UTC.

67
playing (measured 10 Aug 2026, 22:06 UTC)
132,621
lifetime visits
72%
liked (25,722 👍 / 9,958 👎)
137,757
favourites (1038.7 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0663first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Tries
149 R$
Unlock All Cases
49 R$
Longer Messages
39 R$
Text To Speech
19 R$
Case Maker
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Bar Incident · other2,141,679 · 100.0% win
The Heist · other1,396,970 · 95.2% win
The Painting Stealer · other805,138 · 62.0% win
The CEO killer · progression323,423 · 42.8% win
The Smiling Face · other132,562 · 21.4% win
The Daily Case · progression94,267 · 19.9% win
The Midnight Pool Party · other4,495 · 15.4% win
The Poisoned Toast · other3,307 · 11.7% win
The Vanishing Diamond · other2,714 · 9.6% win
The Subway Blackout · other2,400 · 8.4% win
The Server Room Sabotage · other2,261 · 7.8% win
Hollow Lane I: Scarecrow Unmasked 🎃 · progression0 · 0.00% win
Hollow Lane II: Alibi Shattered 📱 · progression0 · 0.00% win
Hollow Lane III: The Mastermind Falls 🌕 · progression0 · 0.00% win
Hollow Lane Files: Case Closed 🏆 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72948316 August 2026 — 94 % liked26 August 2026 — 84 % liked5 September 2026 — 73 % liked15 September 2026 — 74 % liked25 September 2026 — 75 % liked5 October 2026 — 75 % liked15 October 2026 — 72 % liked25 October 2026 — 72 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:3572no change
15 Oct 2026, 14:3472-3
5 Oct 2026, 14:3375no change
25 Sept 2026, 14:3375+1
15 Sept 2026, 14:3374+1
5 Sept 2026, 14:3273-11
26 Aug 2026, 14:3284-10
16 Aug 2026, 14:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.