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Climb Scary Falsity Tower ☠️

Climb Scary Falsity Tower ☠️

A Roblox experience owned by Troll Tower Experiment.

ObbyENobstacle coursehorror themetower climb

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Falsity Tower 🧗‍♂️ Climb the tower and try to reach the top... 🏆 Be careful... Verity and Falsity has eyes everywhere 👁️ 👉 Troll Tower Experiment – https://www.roblox.com/communities/1113339041 Credits to c00lzer for the Verity Faces ⚠️ The higher you go, the harder it gets. Obstacles, traps, and surprises will test your skills.

Last updated by the developer 9 Aug 2026, 19:10 UTC.

4
playing (measured 10 Aug 2026, 14:00 UTC)
40,094
lifetime visits
36%
liked (17 👍 / 30 👎)
4,574
favourites (114.1 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet! 🪙
399 R$
[INF] Taser! 💥
299 R$
67 Slap!
67 R$
Gravity Coil
39 R$
Speed Coil
39 R$
Slap! 👋
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome32,777 · 100.0% win
Dirty Tiles · progression29,361 · 100.0% win
Metal Tiles · progression15,589 · 96.3% win
Broken Tiles · progression9,118 · 51.9% win
Grassy Tiles · progression3,788 · 11.1% win
Scratchy Tiles · progression1,628 · 7.4% win
Raw Tiles · progression1,136 · 3.7% win
The End · progression865 · 3.7% win
Secret Zone · secret176 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3616 August 2026 — 36 % liked26 August 2026 — 36 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:4936no change
16 Aug 2026, 14:4836first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.