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Climb Scary Falsity Tower ☠️

Climb Scary Falsity Tower ☠️

A Roblox experience owned by Troll Tower Experiment.

ObbyENobstacle coursehorror themetower climb

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Falsity Tower 🧗‍♂️ Climb the tower and try to reach the top... 🏆 Be careful... Verity and Falsity has eyes everywhere 👁️ 👉 Troll Tower Experiment – https://www.roblox.com/communities/1113339041 Credits to c00lzer for the Verity Faces ⚠️ The higher you go, the harder it gets. Obstacles, traps, and surprises will test your skills.

Last updated by the developer 9 Aug 2026, 19:10 UTC.

4
playing (measured 10 Aug 2026, 14:00 UTC)
40,094
lifetime visits
59%
liked (60 👍 / 42 👎)
15,261
favourites (380.6 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet! 🪙
399 R$
[INF] Taser! 💥
299 R$
67 Slap!
67 R$
Gravity Coil
39 R$
Speed Coil
39 R$
Slap! 👋
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome82,964 · 100.0% win
Dirty Tiles · progression75,311 · 100.0% win
Metal Tiles · progression38,383 · 100.0% win
Broken Tiles · progression23,014 · 82.7% win
Grassy Tiles · progression8,817 · 30.5% win
Scratchy Tiles · progression4,276 · 13.1% win
Raw Tiles · progression3,095 · 9.1% win
The End · progression2,510 · 8.3% win
Secret Zone · secret546 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

365947.516 August 2026 — 36 % liked26 August 2026 — 36 % liked5 September 2026 — 40 % liked15 September 2026 — 43 % liked25 September 2026 — 44 % liked5 October 2026 — 46 % liked15 October 2026 — 50 % liked25 October 2026 — 59 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5359+9
15 Oct 2026, 14:5250+4
5 Oct 2026, 14:5246+2
25 Sept 2026, 14:5144+1
15 Sept 2026, 14:5143+3
5 Sept 2026, 14:5040+4
26 Aug 2026, 14:4936no change
16 Aug 2026, 14:4836first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.