Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Vacuum It! 🌀

Vacuum It! 🌀

A Roblox experience owned by New Game Project.

SimulatorENsimulationidlerebirth

Description (written by the developer; not a statement by this register)

🌟 Welcome to Vacuum It! 🌀 Vacuum tons of unique objects! 💰 Sell your storage and earn coins! ⚡ Upgrade your vacuum & stats! 🌎 Explore exciting new areas! 🔄 Rebirth for permanent multiplier! ✨ Discover special activities and surprises! 👍 Like the game if you're having fun! ⭐ Favorite to keep up with updates!

Last updated by the developer 15 Sept 2026, 17:25 UTC.

0
playing (measured 15 Sept 2026, 21:34 UTC)
12,235
lifetime visits
45%
liked (5 👍 / 6 👎)
25
favourites (2.0 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Sell!
129 R$
Auto Sell!
99 R$
Golden Vacuum!
67 R$
OP Auto Vacuum!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,081 · 100.0% win
Collected 100 Items · collection1,365 · 0.00% win
First Rebirth! · progression560 · 0.00% win
Collected 1,000 Items · collection36 · 0.00% win
Meteor Shower! · other7 · 0.00% win
Collected 10,000 Items! · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45555015 September 2026 — 50 % liked5 October 2026 — 55 % liked4 November 2026 — 45 % liked15 September 20264 November 2026
3 measurements spanning 50 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 21:4845-10
5 Oct 2026, 21:3555+5
15 Sept 2026, 21:3450first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.