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Merge A Planet!

Merge A Planet!

A Roblox experience owned by Valley Works.

PuzzleENmerge mechanicsspace themeidle/tycoon elements

Description (written by the developer; not a statement by this register)

🌎 Start small. Merge planets. Build your own cosmic empire! Combine matching planets to discover bigger and rarer worlds, then send them flying across space to cause chaos at other bases. ☄️ 💫 MERGE planets into powerful new worlds 💰 Build your collection and earn CASH, even while you're offline 🎯 LAUNCH planets at other players' bases 💸 Raid their base and bring home extra cash 🛡️ Protect your own collection before someone comes after yours 🪐 Discover bigger, crazier and more valuable planets as you progress How far can you grow your collection before someone sends a planet your way? 👀 🎮 Play on Desktop, Mobile, Tablet & Console 🔔 Join the group for freebees & updates! ⭐ Favorite the game so you don't miss future updates!

Last updated by the developer 6 Sept 2026, 14:56 UTC.

1
playing (measured 7 Sept 2026, 15:22 UTC)
482
lifetime visits
60%
liked (6 👍 / 4 👎)
103
favourites (213.7 per 1k visits)
7 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 15:224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

512x Money
799 R$
256x Money
399 R$
128x Money
199 R$
64x Money
129 R$
Auto Merge
99 R$
32x Money
79 R$
2x Planet Health
59 R$
2x Spawn Speed
49 R$
2x Spawn Speed
49 R$
16x Money
49 R$
Short Lock Cooldown
39 R$
8x Money
29 R$
4x Money
19 R$
2x Money
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

601008010 September 2026 — 100 % liked20 September 2026 — 100 % liked1 October 2026 — 75 % liked11 October 2026 — 60 % liked10 September 202611 October 2026
4 measurements spanning 30 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–106 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 02:5160-15
1 Oct 2026, 00:1775-25
20 Sept 2026, 17:04100no change
10 Sept 2026, 16:02100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.