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[⚡UPD⚡] Greedy Crystals 💎

[⚡UPD⚡] Greedy Crystals 💎

A Roblox experience owned by Crystal Foundry.

SimulatorENsimulationminigame hubobby

Description (written by the developer; not a statement by this register)

Plant crystal cores and watch them grow MASSIVE! Be careful, the crystal can fracture at any moment! 💎 Buy a crystal core from the conveyor 💎 🌱 Plant it on your growing platform 🌱 📈 Watch your crystal grow 📈 ⛏️ Extract it before it fractures! ⛏️ Complete obbies and minigames for bonus rewards! 👍 Like, ⭐favourite, and 🤝join the group to claim a free 10-minute 2x luck potion in-game!

Last updated by the developer 11 Sept 2026, 16:23 UTC.

4
playing (measured 12 Sept 2026, 15:51 UTC)
24,008
lifetime visits
47%
liked (59 👍 / 67 👎)
664
favourites (27.7 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 15:519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Sell Earnings
139 R$
3x Crystal Growth Speed
29 R$
2x Walking Speed
19 R$
Auto-Collect Energy
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,404 · 100.0% win
Grow 10 Crystals! · progression2,734 · 47.1% win
Grow a 250x Crystal! · progression77 · 0.00% win
Grow 100 Crystals! · progression17 · 0.00% win
Grow 1000 Crystals! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

46484712 September 2026 — 46 % liked22 September 2026 — 47 % liked2 October 2026 — 48 % liked12 October 2026 — 48 % liked22 October 2026 — 46 % liked1 November 2026 — 47 % liked12 September 20261 November 2026
6 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3347+1
22 Oct 2026, 17:3346-2
12 Oct 2026, 17:3148no change
2 Oct 2026, 17:2348+1
22 Sept 2026, 16:4847+1
12 Sept 2026, 16:2146first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.