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BLACKPINK [ DEADLINE ] WORLD TOUR IN BANGKOK

BLACKPINK [ DEADLINE ] WORLD TOUR IN BANGKOK

A Roblox experience owned by DENI ENTERTAINMENT.

RoleplayENK-popRoleplayConcert

Description (written by the developer; not a statement by this register)

✨ BLACKPINK [ DEADLINE ] WORLD TOUR IN BANGKOK is a new amazing experience by DENI.ENTERTAINMENT ! 💃 Immerse yourself in the world of the DEADLINE role‑playing tour. 💻 Join our group for access to the control room: https://www.roblox.com/communities/214190122/DENI-ENTERTAINMENT ❗ If you see a troll or an exploiter, please let us know in the communication server or in the Roblox group. We just need the username and the reason. ------------------------------------------------------- DENI.ENTERTAINMENT 2026 © BLACKPINK, BLACKPINK Roblox, K-pop Roblox, Roblox concert, JISOO, JENNIE, ROSÉ, LISA, BLINK, K-pop roleplay, BLACKPINK roleplay, Roblox idols, Roblox stage, Roblox choreography

Last updated by the developer 14 Aug 2026, 13:46 UTC.

11
playing (measured 15 Aug 2026, 09:35 UTC)
1,756
lifetime visits
79%
liked (140 👍 / 38 👎)
2,070
favourites (1178.8 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:3510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
1,499 R$
FULL LYRICS
249 R$
EXTRA MORPHS
199 R$
ADMIN PANEL
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played BLACKPINK <DEADLINE> World Tour! · welcome38,228 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71797519 August 2026 — 71 % liked29 August 2026 — 79 % liked8 September 2026 — 78 % liked18 September 2026 — 79 % liked28 September 2026 — 79 % liked19 August 202628 September 2026
5 measurements spanning 40 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 09:3279no change
18 Sept 2026, 03:0279+1
8 Sept 2026, 03:0078-1
29 Aug 2026, 02:3079+8
19 Aug 2026, 02:0271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.