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[NEW] +1 Keyboard Escape Hell

[NEW] +1 Keyboard Escape Hell

A Roblox experience owned by Bigmad Studios.

ObbyENclimbingkeyboardtower

Description (written by the developer; not a statement by this register)

🎹 CLIMB THE GIANT TOWER! 🎹 Touch keys, gain Jump Points, and leap higher and higher up a massive spiraling keyboard tower. Every key you press boosts your jump — how high can YOU climb? ⭐ FEATURES ⭐ ✅ Massive multi-stage keyboard tower with checkpoints ✅ Rebirth for a permanent Wins multiplier + a bigger Rebirth cap ✅ Prestige for permanent Jump Points & Wins multipliers ✅ Collect Trails & Springs — some kept forever, even through Rebirth! ✅ Trampolines, Jump Boosts, and Milestone rewards ✅ Compete on the leaderboards — Wins, Prestige, and more ✅ Daily rewards & a Treasure Chest bonus ✅ Roblox Premium & Friend Boost perks 🎧Vibe asmr Included

Last updated by the developer 14 Aug 2026, 10:21 UTC.

0
playing (measured 14 Aug 2026, 14:47 UTC)
1,877
lifetime visits
58%
liked (14 👍 / 10 👎)
118
favourites (62.9 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP++
500 R$
Dual fusion coil
375 R$
Hell trail!
349 R$
VIP+
250 R$
Hell Trampoline
199 R$
Void Trampoline
129 R$
VIP
125 R$
Glitch Spring
119 R$
2x Wins
99 R$
Diamond Trampoline
49 R$
Golden Trampoline
19 R$
2x Jump Point
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Rebirth · progression461 · 0.00% win
1st Prestige · progression35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58646118 August 2026 — 64 % liked29 August 2026 — 58 % liked18 August 202629 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 00:0858-6
18 Aug 2026, 23:4864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.