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(RSJ) Rehat Sambil Joget

(RSJ) Rehat Sambil Joget

A Roblox experience owned by [PLR]WL PROJECT.

Social & hangoutIDsocial hangoutmusic/dancingchill atmosphere

Description (written by the developer; not a statement by this register)

RSJ — Rehat Sambil Joget 🎶 Tempat buat rehat, nongkrong, dan joget bareng. Suasana malam yang santai dengan vibes underground, musik, dan tempat yang bebas buat seru-seruan bareng teman. Masuk, nikmati musiknya, cari teman baru, dan have fun, rehat sebentar joget selamanya.

Last updated by the developer 18 Aug 2026, 10:33 UTC.

0
playing (measured 19 Aug 2026, 03:00 UTC)
287
lifetime visits
94%
liked (30 👍 / 2 👎)
10
favourites (34.8 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9310096.522 August 2026 — 100 % liked2 September 2026 — 100 % liked12 September 2026 — 93 % liked23 September 2026 — 93 % liked6 October 2026 — 94 % liked9422 August 20266 October 2026
5 measurements spanning 45 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 08:0194+1
23 Sept 2026, 09:1593no change
12 Sept 2026, 08:3593-7
2 Sept 2026, 02:34100no change
22 Aug 2026, 16:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.