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Raise a Verity

Raise a Verity

A Roblox experience owned by Hella Robux Studio.

SimulatorENpet simulationcreature raisingmystery event

Description (written by the developer; not a statement by this register)

🐾 Raise your own Verity! Keep it fed and happy by filling its bowl and giving it plenty of pats —or Verity might starve! ⏳ Something mysterious is coming in 3 days… 🖥️ PC Controls: Press E to interact 📱 Mobile & Tablet: Tap to interact

Last updated by the developer 29 Aug 2026, 18:46 UTC.

0
playing (measured 31 Aug 2026, 18:30 UTC)
5,095
lifetime visits
69%
liked (20 👍 / 9 👎)
50
favourites (9.8 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Upgrade
89 R$
4x Offline Earning
59 R$
2x Worker Speed
19 R$
2x Cash
9 R$
Less Hungry
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · welcome1,849 · 100.0% win
1 Million Cash · other40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69897931 August 2026 — 89 % liked10 September 2026 — 82 % liked20 September 2026 — 73 % liked10 October 2026 — 70 % liked20 October 2026 — 69 % liked31 August 202620 October 2026
5 measurements spanning 50 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:3369-1
10 Oct 2026, 18:3370-3
20 Sept 2026, 18:3173-9
10 Sept 2026, 18:3182-7
31 Aug 2026, 18:3089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.