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CATCHFIRE

CATCHFIRE

A Roblox experience owned by KUU ENTERPRISE.

ShooterENball physicscounter-mechanicsolo dev

Description (written by the developer; not a statement by this register)

🚧 CATCHFIRE is in Early Access and improving fast with frequent updates. 🛠️ Built by a solo developer — your feedback can directly shape what comes next. 💬 Found a bug or have an idea? Send your feedback! 👍 Enjoying CATCHFIRE? A Like and Favorite help the game grow! -------------------------------- Welcome to CATCHFIRE — a fresh new FPS where guns are replaced by balls! Take aim, fire, and battle your rivals with a wild collection of unique balls. Every ball plays differently, so choose your favorites and build a playstyle of your own. But attacking is only half the battle. Catch incoming balls to gain ammo, then strike back with a powerful counter and turn the match around! 🎯 Aim and fire like an FPS 🧤 Catch incoming attacks 🔥 Turn defense into game-changing counters ⚡ Master a wide variety of skills and abilities 🌪️ Discover unique balls that change how you fight Choose your loadout, sharpen your reflexes, and build your edge. Can you rise to the top?

Last updated by the developer 20 Sept 2026, 17:51 UTC.

0
playing (measured 21 Sept 2026, 15:00 UTC)
62,326
lifetime visits
37%
liked (19 👍 / 32 👎)
268
favourites (4.3 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

373837.521 September 2026 — 38 % liked1 October 2026 — 38 % liked11 October 2026 — 38 % liked21 October 2026 — 37 % liked21 September 202621 October 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 15:0137-1
11 Oct 2026, 15:0138no change
1 Oct 2026, 15:0038no change
21 Sept 2026, 15:0038first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.