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Shift 15 [HORROR]

Shift 15 [HORROR]

A Roblox experience owned by Evil Siena Studios.

HorrorENhorrorsurvivalmanagement

Description (written by the developer; not a statement by this register)

You are the clerk of purgatory’s only convenience store. Manage stock, pay your taxes and keep nightmarish creatures at bay as you uncover the secret of why your shift never ends. Clock in. Serve the dead. Survive the shift. 👍 If you're having fun, leave a like, it really helps! ⚠️ Game is in development. Updates are frequent. Horror, Survival, Adventure, Forest, Scary, Monster, Shooter, First Person, Realistic

Last updated by the developer 16 Aug 2026, 23:41 UTC.

0
playing (measured 29 Aug 2026, 09:51 UTC)
7,491
lifetime visits
81%
liked (43 👍 / 10 👎)
410
favourites (54.7 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Settings
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Shift 15! · welcome5,320 · 0.00% win
Shift 15 Ending · progression87 · 0.00% win
My Body Ending · secret40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818029 August 2026 — 79 % liked8 September 2026 — 81 % liked29 August 20268 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 09:5181+2
29 Aug 2026, 09:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.