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Clone Hide & Seek 🔍

Clone Hide & Seek 🔍

A Roblox experience owned by STOP HIDING.

Social & hangoutENhide-and-seeksocial deductionmultiplayer

Description (written by the developer; not a statement by this register)

Blend in with clones. Fool the seeker. Don’t get exposed. 🫣 Hider: Hide in the crowd. Blend in with the clones. Don’t get slapped. 🔎 Seeker: Slap the real players. Hit a clone and you take damage. 🪙 Win rounds, catch hiders, spend coins on abilities and upgrades. 👍 Like for updates!

Last updated by the developer 6 Sept 2026, 10:47 UTC.

68
playing (measured 8 Sept 2026, 15:51 UTC)
45,754
lifetime visits
84%
liked (92 👍 / 17 👎)
425
favourites (9.3 per 1k visits)
8 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 15:5158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome175,223 · 100.0% win
First Win · progression118,450 · 100.0% win
First Kill · progression76,993 · 100.0% win
5 Wins · progression23,767 · 68.8% win
10 Wins · progression4,845 · 28.3% win
50 Wins · progression32 · 0.00% win
100 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 6 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818482.58 September 2026 — 83 % liked18 September 2026 — 81 % liked28 September 2026 — 83 % liked8 October 2026 — 84 % liked8 September 20268 October 2026
4 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 15:5284+1
28 Sept 2026, 15:5283+2
18 Sept 2026, 15:5181-2
8 Sept 2026, 15:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.