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+1 Speed Keyboard vs Keycap

+1 Speed Keyboard vs Keycap

A Roblox experience owned by Omni Worlds.

SimulatorENkeyboard simulatorclicker/idlesatisfying sounds

Description (written by the developer; not a statement by this register)

⚡ Level up to become faster 🏆 Beat levels and earn Wins 👟 Buy Steps to level up faster ✨ Unlock Trails and get multipliers 🔄 Rebirth to become even faster 🏃 Escape the Keycap Monster 🎁 Get Daily & Time Rewards 🧀🥓 Relax with satisfying keyboard sounds How fast can you become? 👀⚡

Last updated by the developer 9 Aug 2026, 21:55 UTC.

5
playing (measured 10 Aug 2026, 14:08 UTC)
13,703
lifetime visits
86%
liked (332 👍 / 55 👎)
16,500
favourites (1204.1 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:088first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker Aura [PERMANENT]
749 R$
Speed Boost [Tier 10 - 1024x] [PERMANENT]
649 R$
Galaxy Trail [PERMANENT]
499 R$
Speed Boost [Tier 9 - 512x] [PERMANENT]
449 R$
Flower Aura [PERMANENT]
399 R$
Dragon Aura [PERMANENT]
299 R$
Speed Boost [Tier 8 - 256x] [PERMANENT]
299 R$
Speed Boost [Tier 7 - 128x] [PERMANENT]
199 R$
Love Aura [PERMANENT]
199 R$
Money Aura [PERMANENT]
149 R$
Speed Boost [Tier 6 - 64x] [PERMANENT]
129 R$
Bubble Aura [PERMANENT]
79 R$
Speed Boost [Tier 5 - 32x] [PERMANENT]
79 R$
Win Boost [PERMANENT]
49 R$
Speed Boost [Tier 4 - 16x] [PERMANENT]
39 R$
Speed Boost [Tier 3 - 8x] [PERMANENT]
19 R$
Speed Boost [Tier 2 - 4x] [PERMANENT]
9 R$
Speed Boost [Tier 1 - 2x] [PERMANENT]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Badge Welcome · welcome80,586 · 100.0% win
Badge Rebirth · progression38,236 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

849187.516 August 2026 — 91 % liked26 August 2026 — 86 % liked5 September 2026 — 84 % liked15 September 2026 — 85 % liked25 September 2026 — 85 % liked5 October 2026 — 87 % liked15 October 2026 — 86 % liked25 October 2026 — 86 % liked8616 August 202625 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 20:0386no change
15 Oct 2026, 19:5186-1
5 Oct 2026, 19:5087+2
25 Sept 2026, 19:4985no change
15 Sept 2026, 19:2285+1
5 Sept 2026, 19:2184-2
26 Aug 2026, 19:1886-5
16 Aug 2026, 19:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.