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Incident Fight And Defense [BETA]

Incident Fight And Defense [BETA]

A Roblox experience owned by billyplants.

Description (written by the developer; not a statement by this register)

Lots of inspiration from Trollge Incident Fight Reborn, go play the game, it's good. This is a Tower Defense game in the style of Trollge Incidents Everything is so new and all, the game is still in Beta, hopes you enjoy it.

Last updated by the developer 9 Oct 2026, 16:25 UTC.

0
playing (measured 10 Oct 2026, 16:00 UTC)
920
lifetime visits
88%
liked (7 👍 / 1 👎)
14
favourites (15.2 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Too early and too awesome · welcome55 · 13.3% win
Checkpoint I [EASY] · progression14 · 26.7% win
Checkpoint I [MEDIUM] · progression9 · 0.00% win
Checkpoint IV [EASY] · progression0 · 0.00% win
Checkpoint II [MEDIUM] · progression0 · 0.00% win
Checkpoint V [EASY] · progression0 · 0.00% win
Checkpoint III [MEDIUM] · progression0 · 0.00% win
Checkpoint IV [MEDIUM] · progression0 · 0.00% win
Checkpoint V [MEDIUM] · progression0 · 0.00% win
Checkpoint II [EASY] · progression0 · 0.00% win
Checkpoint III [EASY] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.