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[🕹️] Claw for Brainrots!

[🕹️] Claw for Brainrots!

A Roblox experience owned by Just 1 more minute.

TycoonENbrainrot memeidle clickerlucky blocks

Description (written by the developer; not a statement by this register)

🎮 Welcome to Claw for Brainrots! 💪 Train to earn more power! 🍀 Pick up and open Lucky Blocks! 💵 Collect cash and upgrade! 💤 Your brainrots make cash offline! 💰 😎 Thank you for playing! If you enjoy the game, remember👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 13 Sept 2026, 16:05 UTC.

93
playing (measured 14 Sept 2026, 17:15 UTC)
121,810
lifetime visits
96%
liked (2,107 👍 / 98 👎)
2,001
favourites (16.4 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 17:1593first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

V.I.P
249 R$
2x Cash
199 R$
2x Brainrot Luck
149 R$
2x Power
149 R$
2x Mutation Luck
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

88969214 September 2026 — 88 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 96 % liked24 October 2026 — 96 % liked3 November 2026 — 96 % liked13 November 2026 — 96 % liked14 September 202613 November 2026
7 measurements spanning 60 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 17:1796no change
3 Nov 2026, 17:1796no change
24 Oct 2026, 17:1696no change
14 Oct 2026, 17:1696no change
4 Oct 2026, 17:1696no change
24 Sept 2026, 17:1696+8
14 Sept 2026, 17:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.