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Redline City RP [BETA]

Redline City RP [BETA]

A Roblox experience owned by Redline RP Development.

RoleplayENsemi-serious roleplaycar tuninglaw enforcement

Description (written by the developer; not a statement by this register)

🏙️ Redline City RP Welcome to Redline City RP, an immersive SSRP experience where every driver has a story. Build your legacy and choose your path—whether enforcing the law, tuning the fastest cars, or climbing the underground. In Redline City RP, semi serious roleplay meets advanced mechanics through interactive systems, high-fidelity physics, and storytelling. 🚓 Career & Roleplay Opportunities Law Enforcement Medical Services (EMS) Mechanics & Tuning Business Owners Government Roles Gang Roleplay Civilian Life 🌟 Why Play Redline City RP? Redline City RP focuses on Semi Serious Roleplay, offering balanced gameplay where every decision matters. Whether you uphold justice, save lives, or live at the rev-limit, your story starts here. ⚠️ Beta Notice: We are in Beta Testing. Expect bugs and frequent updates as we improve the experience! Create your character. Build your future. Define the Redline.

Last updated by the developer 18 Aug 2026, 04:26 UTC.

0
playing (measured 18 Aug 2026, 20:23 UTC)
1,179
lifetime visits
86%
liked (19 👍 / 3 👎)
95
favourites (80.6 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Citizen of Redline · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

869389.519 August 2026 — 93 % liked29 August 2026 — 90 % liked8 September 2026 — 86 % liked19 August 20268 September 2026
3 measurements spanning 20 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 17:2386-4
29 Aug 2026, 16:0490-3
19 Aug 2026, 15:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.