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[UPD] DUALITY RACE : REBORN!

[UPD] DUALITY RACE : REBORN!

A Roblox experience owned by TRIPLE SIX SOCIETY.

ObbyIDobstacle coursespeedruncompetitive racing

Description (written by the developer; not a statement by this register)

🔥 WELCOME TO DUALITY RACE 🔥 Sebuah arena obstacle penuh tantangan, kecepatan, dan adrenalin. Uji kemampuanmu melewati setiap rintangan, kalahkan waktu, dan buktikan bahwa kamu adalah yang terbaik. ⚔️ CHALLENGE • RACE • SURVIVE • CONQUER 🏆 FITUR • Obstacle dengan tingkat kesulitan yang menantang • Speedrun & timer system • Checkpoint di setiap stage • Leaderboard untuk para pemain tercepat • Arena kompetitif untuk race bersama teman • Berbagai rintangan dan jalur penuh kejutan • Cocok untuk bermain solo maupun bersama komunitas 💀 CAN YOU CONQUER THE 666? Setiap langkah adalah tantangan. Setiap kesalahan bisa mengulang semuanya. Hanya yang memiliki skill, kecepatan, dan mental kuat yang mampu mencapai garis akhir. 🔥 ENTER THE ARENA. ⚡ BEAT THE TIME. 💀 CONQUER 666. DUALITY RACE — WHERE CHALLENGERS BECOME CHAMPIONS.

Last updated by the developer 2 Sept 2026, 15:12 UTC.

2
playing (measured 4 Sept 2026, 03:45 UTC)
3,121
lifetime visits
88%
liked (29 👍 / 4 👎)
9
favourites (2.9 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 03:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

666 VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

878887.54 September 2026 — 88 % liked14 September 2026 — 87 % liked25 September 2026 — 87 % liked5 October 2026 — 88 % liked4 September 20265 October 2026
4 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 13:0588+1
25 Sept 2026, 13:0587no change
14 Sept 2026, 23:5087-1
4 Sept 2026, 23:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.