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Run a Hospital 🏥

Run a Hospital 🏥

A Roblox experience owned by Doctor's Orders.

Description (written by the developer; not a statement by this register)

Welcome to Run a Hospital! 🏥 🛠️ Place beds and decorate your hospital! 📦 Order medical supplies to stock shelves! 🩺 Check in patients & treat their illnesses! 👩‍⚕️ Hire NPCs to help run each floor! 🏗️ Build your tower and own a hospital empire! Your hospital earns Cash offline! 💵

Last updated by the developer 5 Sept 2026, 23:20 UTC.

0
playing (measured 6 Sept 2026, 13:23 UTC)
281
lifetime visits
95%
liked (2,833 👍 / 144 👎)
2,671
favourites (9505.3 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 13:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
599 R$
x2 XP
499 R$
VIP
299 R$
Rich Patients
249 R$
Patient Rush
199 R$
Healing Station
174 R$
Extra Treatments
149 R$
x2 Box Hold
129 R$
Teleport
74 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome218,602 · 100.0% win
10 Patients Treated · progression87,737 · 96.5% win
100 Patients Treated · progression18,858 · 30.4% win
10 Unique Supplies · collection8,494 · 16.2% win
1,000 Patients Treated · progression4,012 · 9.0% win
Million Net Worth · progression1,559 · 4.3% win
Unlock Highest Floor · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87959112 September 2026 — 87 % liked23 September 2026 — 93 % liked6 October 2026 — 95 % liked12 September 20266 October 2026
3 measurements spanning 24 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:5195+2
23 Sept 2026, 10:5393+6
12 Sept 2026, 10:3387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.