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please don't leave ♡ [ALPHA]

please don't leave ♡ [ALPHA]

A Roblox experience owned by airylore.

HorrorENpsychological horrorsingle-playertwo endings

Description (written by the developer; not a statement by this register)

♡ hii! it’s sashimi! ˚ʚ♡ɞ˚ i promise to invite you, but you have to promise me something too... please don’t leave... hehe ♡ ♡ Single-player psychological horror ♡ Headphones recommended ♡ Two endings tags: horror, psychological horror, story, horror story, cute, scary, creepy, npc

Last updated by the developer 20 Aug 2026, 19:55 UTC.

0
playing (measured 24 Aug 2026, 07:47 UTC)
3,313
lifetime visits
82%
liked (91 👍 / 20 👎)
231
favourites (69.7 per 1k visits)
9 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

alpha player ♡ · other4,869 · 100.0% win
beta player ♡ · welcome4,560 · 100.0% win
the first room · welcome3,651 · 100.0% win
don't touch that · secret2,621 · 69.0% win
flowers are falling · other2,250 · 62.1% win
stop. there's nothing there. · secret2,117 · 62.1% win
together forever · social1,608 · 48.3% win
oh... so it's like that? · secret1,313 · 27.6% win
completionist! ♡ · collection95 · 6.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

738277.524 August 2026 — 73 % liked3 September 2026 — 77 % liked13 September 2026 — 80 % liked23 September 2026 — 81 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked24 August 202623 October 2026
7 measurements spanning 60 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0382no change
13 Oct 2026, 08:0182no change
3 Oct 2026, 08:0182+1
23 Sept 2026, 07:5381+1
13 Sept 2026, 07:5180+3
3 Sept 2026, 07:4977+4
24 Aug 2026, 07:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.