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Pepper Empire 🌶️

Pepper Empire 🌶️

A Roblox experience owned by Pepper Farmers.

TycoonENmerge mechanicfarming simulationidle/offline earnings

Description (written by the developer; not a statement by this register)

🌱 Greetings farmer! Welcome to Merge a Pepper! 🌶️ 🌱 Buy Pepper Plants and start your Pepper Empire! 🔀 Merge your Pepper Plants to unlock better, spicier varieties! 💰 Sell your Peppers for Cash! 🌶️ Flex your Peppers Empire to your friends! ☀️ Your Pepper Plants keep dropping Peppers even when you're offline! 💵 Have fun, and thanks for growing with us! Don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow for updates!

Last updated by the developer 14 Aug 2026, 11:35 UTC.

2
playing (measured 14 Aug 2026, 11:52 UTC)
4,530
lifetime visits
92%
liked (122 👍 / 10 👎)
737
favourites (162.7 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Peppers
499 R$
2x Growth Speed
499 R$
Auto Collect Peppers
79 R$
Auto Collect Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spicy(!) · other5,064 · 100.0% win
Spic(y)! · collection5,059 · 100.0% win
Spi(c)y! · other4,982 · 100.0% win
Sp(i)cy! · other4,868 · 100.0% win
S(p)icy! · other4,722 · 100.0% win
(S)picy! · collection4,601 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.518 August 2026 — 95 % liked28 August 2026 — 94 % liked7 September 2026 — 93 % liked27 September 2026 — 92 % liked18 August 202627 September 2026
4 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 04:2392-1
7 Sept 2026, 01:0693-1
28 Aug 2026, 00:5394-1
18 Aug 2026, 00:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.