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Redfield Elementary School 2 🐦 [PRE-ALPHA]

Redfield Elementary School 2 🐦 [PRE-ALPHA]

A Roblox experience owned by Izzyan Studios LLC.

OtherEN

Description (written by the developer; not a statement by this register)

Coming out in Late September...

Last updated by the developer 11 Aug 2026, 09:44 UTC.

0
playing (measured 12 Aug 2026, 02:52 UTC)
290
lifetime visits
83%
liked (943 👍 / 188 👎)
5,308
favourites (18303.4 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Superintendent
1,199 R$
Principal
699 R$
Rich Kid
599 R$
VIP
499 R$
Penthouse
499 R$
School Resource Officer
499 R$
Luxury Car Pack
499 R$
Premium Plot
399 R$
Radio
299 R$
Security
249 R$
Nurse
199 R$
Class Clown
149 R$
Custom Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access Player · other3,223 · 0.00% win
Welcome! · welcome0 · 0.00% win
You Met The Creator · welcome0 · 0.00% win
Suspension · other0 · 0.00% win
Termination · progression0 · 0.00% win
Detention · other0 · 0.00% win
Graduation · progression0 · 0.00% win
100 Days of School · progression0 · 0.00% win
Rockstar Award · other0 · 0.00% win
Teacher Of The Day · other0 · 0.00% win
Student President · social0 · 0.00% win
Straight A Student · progression0 · 0.00% win
Supporter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

839890.522 August 2026 — 96 % liked2 September 2026 — 97 % liked12 September 2026 — 98 % liked23 September 2026 — 85 % liked5 October 2026 — 83 % liked22 August 20265 October 2026
5 measurements spanning 44 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 19:5383-2
23 Sept 2026, 01:0585-13
12 Sept 2026, 07:4798+1
2 Sept 2026, 01:5097+1
22 Aug 2026, 15:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.