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Roll a DELTARUNE [DELTABoxes]

Roll a DELTARUNE [DELTABoxes]

A Roblox experience owned by Glurbus Studios.

Description (written by the developer; not a statement by this register)

Welcome to Roll a DELTARUNE. This is a RNG/RP game created by Glurbus Studios. I like DELTARUNE so I turned it into a rolling game. If there is any bugs/issues with the game please don't hesitate to contact me. CONTROLS: WASD - Movement E - Interact SHIFT - Run SPACE - Jump/Double Jump Roll a DELTARUNE is not affilated with DELTARUNE or UNDERTALE. DELTARUNE and UNDERTALE are owned by Toby Fox

Last updated by the developer 21 Sept 2026, 05:11 UTC.

0
playing (measured 25 Sept 2026, 15:45 UTC)
626
lifetime visits
84%
liked (16 👍 / 3 👎)
13
favourites (20.8 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Multi-Roll
250 R$
Secret Gather
200 R$
2x Kromer
200 R$
Shadow Gather
200 R$
Lucky
150 R$
Quick Roll
100 R$
2x Locked
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Recruits · collection15 · 100.0% win
The First Roll · other15 · 100.0% win
Dark World Census · collection6 · 100.0% win
Working Overtime · progression5 · 100.0% win
Getting Determined · collection4 · 100.0% win
[[HYPERLINK BLOCKED]] · collection0 · 0.00% win
Don't Forget · progression0 · 0.00% win
Kromer Recycling · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.526 September 2026 — 83 % liked6 October 2026 — 84 % liked26 September 20266 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 05:4684+1
26 Sept 2026, 05:4683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.