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Make A Friend [👥]

Make A Friend [👥]

A Roblox experience owned by uhh games..

Social & hangoutENsocializingvoice chatusername effects

Description (written by the developer; not a statement by this register)

Enjoy and share an amazing time with other people, meeting other Robloxians, and socializing. Each time point is earnt by spending a minute, which you can use as everlasting currency to unlock username effects. Buy emojis and products to make yourself stand out to others. We hope you have an amazing time! [You must need Roblox Plus to be able to donate to others] [This game is 16+ and voice chat is heavily recommended.]

Last updated by the developer 3 Sept 2026, 21:35 UTC.

0
playing (measured 4 Sept 2026, 13:03 UTC)
2,602
lifetime visits
73%
liked (11 👍 / 4 👎)
47
favourites (18.1 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 13:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,887 · 100.0% win
Cloud Conqueror! · other286 · 0.00% win
Comedian! · other239 · 0.00% win
Singer! · other229 · 0.00% win
Daredevil! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7377754 September 2026 — 77 % liked15 September 2026 — 73 % liked4 September 202615 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 00:0373-4
4 Sept 2026, 23:4877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.