✨TRADING✨ Colossus Legends
A Roblox experience owned by Scrumptious Studio.
AdventureENopen worldparkourremake
✨TRADING✨ Colossus Legends is an adventure experience created on 2019-03-13. The game has accumulated 16,215,513 lifetime visits and 126,766 favorites. Currently, zero users are playing. The title holds an 81% like percentage. The description notes the game originated as a passion project in 2016 with outdated coding, prompting a remake with open-world features.
Description (written by the developer; not a statement by this register)
⚔️Join the Scrumptious Studio group to unlock the group blade⚔️ [NOTICE] This game was started as a passion project in 2016, a lot of it's coding is outdated and there are bugs/glitches that occur. Because of this we are completely remaking the game with the addition of open world. If you want to check out the progress on the new game it's currently open for early access! Link to Colossus Legends 2: https://www.roblox.com/games/6198225400 {CONTROLS} Run: Left Shift Dash: W + W Double Jump: Space-bar+Space-bar Parkour: Run + Double Jump + Space-bar Free Fall: Double Jump + R Block: C Game Ports PC: 100% Mobile: 75% (To enabled mobile controls in game go to, menu, options, game ports and then click mobile) Game Updates/Changes:(2/20/21) https://devforum.roblox.com/t/colossus-legends-update-log/481368
Last updated by the developer 4 Mar 2023, 02:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:51 | 81 | no change |
| 23 Aug 2026, 17:32 | 81 | no change |
| 13 Aug 2026, 17:23 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.