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✨TRADING✨ Colossus Legends

✨TRADING✨ Colossus Legends

A Roblox experience owned by Scrumptious Studio.

AdventureENopen worldparkourremake

✨TRADING✨ Colossus Legends is an adventure experience created on 2019-03-13. The game has accumulated 16,215,513 lifetime visits and 126,766 favorites. Currently, zero users are playing. The title holds an 81% like percentage. The description notes the game originated as a passion project in 2016 with outdated coding, prompting a remake with open-world features.

Description (written by the developer; not a statement by this register)

⚔️Join the Scrumptious Studio group to unlock the group blade⚔️ [NOTICE] This game was started as a passion project in 2016, a lot of it's coding is outdated and there are bugs/glitches that occur. Because of this we are completely remaking the game with the addition of open world. If you want to check out the progress on the new game it's currently open for early access! Link to Colossus Legends 2: https://www.roblox.com/games/6198225400 {CONTROLS} Run: Left Shift Dash: W + W Double Jump: Space-bar+Space-bar Parkour: Run + Double Jump + Space-bar Free Fall: Double Jump + R Block: C Game Ports PC: 100% Mobile: 75% (To enabled mobile controls in game go to, menu, options, game ports and then click mobile) Game Updates/Changes:(2/20/21) https://devforum.roblox.com/t/colossus-legends-update-log/481368

Last updated by the developer 4 Mar 2023, 02:35 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
16,215,513
lifetime visits
81%
liked (35,514 👍 / 8,148 👎)
126,748
favourites (7.8 per 1k visits)
13 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Experience
350 R$
Extra Invy Space
350 R$
2x Gold
350 R$
Flame GreatSword
250 R$
50%+Stamina
150 R$
Training Room
150 R$
50%+Magic
150 R$
2x Shadows
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Colossus Legends! · welcome2,130,139 · 40.0% win
Lost Kingdom · other131,093 · 0.00% win
Dungeon Valley · progression85,011 · 0.00% win
Ashborne · other50,662 · 0.00% win
Molten Temple · other40,533 · 0.00% win
Cursed Island · other24,824 · 0.00% win
Icicle Tundra · other23,246 · 0.00% win
Matsumae · other21,099 · 0.00% win
Alpha Tester Badge · other19,806 · 0.00% win
Rosetta · other19,236 · 0.00% win
You met the creator! · other6,015 · 0.00% win
100K Gold! · collection2,989 · 0.00% win
1M Gold! · collection698 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5181no change
23 Aug 2026, 17:3281no change
13 Aug 2026, 17:2381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.